Play Role Summary

Game Modes to choose from

Brawl Mode

In this mode, we have 5 players including 1 King, 1 Knight, 1 Careerist, and 2 Rebels. Winning Conditions: King and Knights win if all Rebels & Careerists die. Rebels win if King dies. The careerists need to kill the Rebels and loyal Knights, and finally kill the King one-on-one to seize the throne! Assigning Roles & Setup: King shows his role, and all the others are secret. After the King picks a role and reveals it, take all 24 of the remaining Identity Cards and deal three cards to each player (or two cards each in a 10-player game). Each player secretly picks a role and reveals it simultaneously. The alignments sometimes affect the King's special ability. Each player takes the appropriate strength card and during play, places his or her role card over the graphics on the strength card to track current strength. Death: If a player's health drops to zero, and there is no other player's rescue, this player will die! Killing a Rebel earns the player who killed him three cards from the draw pile. If the King kills a Knight, he or she must discard all cards in his hand and all equipped cards. After death, a player discards all cards and exposes his or her identity card. Each remaining player may (but does not have to) give one card per turn to a dead player.

Classical Mode

In this mode, we have 8 players including 1 King, 2 Knights, 1 Careerist, and 4 Rebels. Winning Conditions: King and Knights win if all Rebels & Careerists die. Rebels win if King dies. The careerists need to kill the Rebels and loyal Knights, and finally kill the King one-on-one to seize the throne! Assigning Roles & Setup: King shows his role, and all the others are secret. After the King picks a role and reveals it, take all 24 of the remaining Identity Cards and deal three cards to each player (or two cards each in a 10-player game). Each player secretly picks a role and reveals it simultaneously. The alignments sometimes affect the King's special ability. Each player takes the appropriate strength card and during play, places his or her role card over the graphics on the strength card to track current strength. Death: If a player's health drops to zero, and there is no other player's rescue, this player will die! Killing a Rebel earns the player who killed him three cards from the draw pile. If the King kills a Knight, he or she must discard all cards in his hand and all equipped cards. After death, a player discards all cards and exposes his or her identity card. Each remaining player may (but does not have to) give one card per turn to a dead player.

Happy Mode

In this mode, we have 3 players including 1 King and 2 Rebels. Winning Conditions: King wins if all Rebels die. Rebels win if King dies. Assigning Roles & Setup: King shows his role, and all the others are Rebel. After the King picks a role and reveals it, take all 24 of the remaining Identity Cards and deal three cards to each player (or two cards each in a 10-player game). Each player secretly picks a role and reveals it simultaneously. The alignments sometimes affect the King's special ability. Each player takes the appropriate strength card and during play, places his or her role card over the graphics on the strength card to track current strength. Death: If a player's health drops to zero, and there is no other player's rescue, this player will die! Killing a Rebel earns the player who killed him three cards from the draw pile. After death, a player discards all cards and exposes his or her identity card. Each remaining player may (but does not have to) give one card per turn to a dead player.

Rank Mode

In this mode, we have 4 players including 1 King, 1 Knight, and 2 Rebels. Winning Conditions: King and Knights win if all Rebels die. Rebels win if King dies. Assigning Roles & Setup: King shows his role, and all the others are secret. After the King picks a role and reveals it, take all 24 of the remaining Identity Cards and deal three cards to each player (or two cards each in a 10-player game). Each player secretly picks a role and reveals it simultaneously. The alignments sometimes affect the King's special ability. Each player takes the appropriate strength card and during play, places his or her role card over the graphics on the strength card to track current strength. Death: If a player's health drops to zero, and there is no other player's rescue, this player will die! Killing a Rebel earns the player who killed him three cards from the draw pile. If the King kills a Knight, he or she must discard all cards in his hand and all equipped cards. After death, a player discards all cards and exposes his or her identity card. Each remaining player may (but does not have to) give one card per turn to a dead player.

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